tag:www.rhnh.net,2008:/byteclubByteclub - Xavier Shay's Blog2007-08-16T11:50:44ZEnkiXavier Shaynotreal@rhnh.nettag:www.rhnh.net,2008:Post/1332007-06-18T11:39:00Z2007-08-16T11:41:28ZSwinBrain Article Suggestion<p>I’d like to see <a href="http://mercury.it.swin.edu.au/swinbrain/index.php/Game_Physics">Game Physics</a> at least mention using <a href="http://en.wikipedia.org/wiki/Verlet_integration">Verlet integration</a> as opposed to Euler or RK. I have personally found it much easier to use, especially when you get to dealing with collisions. It’s much easier to keep your system stable. They also use it in industry, so I think it’s a worthwhile addition (well, at least Hitman – there’s a gamasutra article about it somewhere).</p>
<p>You see, I don’t have an account to add this stuff myself…</p>tag:www.rhnh.net,2008:Post/1372007-06-07T11:50:00Z2007-08-16T11:50:44ZByteclub reader<p>Finally got around to setting up a <a href="http://reader.rhnh.net/byteclub/">planet for byteclub</a>. Only “Robert’s Comments” was removed because it had heaps of spam comments (Robert: Let me know when this problem is rectified). Also, this is not currently synced in any way, so no new people will show up.</p>